3D Modelling and Texturing for Games

Training Provider: Institute of Technical Education
Course Reference: TGS-2020500518
S$1,722

About This Course

On completion of the module, students should be able to prepare 3D art asset requirements and create game characters, environments, props and lighting in game engine. They will also be able to optimise art assets, produce and perform checks on final 3D artworks.

What You'll Learn

On completion of the module, students should be able to prepare 3D art asset requirements and create game characters, environments, props and lighting in game engine. They will also be able to optimise art assets, produce and perform checks on final 3D artworks.

3D Modelling and Texturing for Games (GD4214FP) is one of the modules leading to HIGHER NITEC IN TECHNOLOGY - GAMES ART & DESIGN.

Entry Requirements

3 GCE 'O' Level Grades:

Grade 1-8 in English Language
Grade 1-7 in Mathematics (Elementary or Additional)
Grade 1-8 in one of the approved subjects*
*The approved subjects are: Biology / Biotechnology / Chemistry / Combined Science / Computer Studies / Design & Technology / Engineering Science / Fundamentals of Electronics / Human & Social Biology / Integrated Science / Physical Science / Physics / Science (Chemistry/ Biology) / Science (Physics/Biology) / Science (Physics/Chemistry) / Science (Physics/Biology/Chemistry).

OR

Nitec in Technology qualifications, or
Nitec qualifications (Technical Skills)

Course Details

Duration 120 hours
Language English
Training Commitment Part Time
Total Enrolled 16 students
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Note: To apply for this course, visit the SkillsFuture website or contact the training provider directly.

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