3D Modelling and Texturing for Games
About This Course
On completion of the module, students should be able to prepare 3D art asset requirements and create game characters, environments, props and lighting in game engine. They will also be able to optimise art assets, produce and perform checks on final 3D artworks.
What You'll Learn
3D Modelling and Texturing for Games (GD4214FP) is one of the modules leading to HIGHER NITEC IN TECHNOLOGY - GAMES ART & DESIGN.
Entry Requirements
3 GCE 'O' Level Grades:
Grade 1-8 in English Language
Grade 1-7 in Mathematics (Elementary or Additional)
Grade 1-8 in one of the approved subjects*
*The approved subjects are: Biology / Biotechnology / Chemistry / Combined Science / Computer Studies / Design & Technology / Engineering Science / Fundamentals of Electronics / Human & Social Biology / Integrated Science / Physical Science / Physics / Science (Chemistry/ Biology) / Science (Physics/Biology) / Science (Physics/Chemistry) / Science (Physics/Biology/Chemistry).
OR
Nitec in Technology qualifications, or
Nitec qualifications (Technical Skills)