(SCTP) Specialist Diploma in Visual Graphics
About This Course
This course focuses on digital film development for feature film and short stories. The program emphasizes on the production pipeline, necessary for producing and visualising a computer graphics film or live-action film incorporating computer graphics elements. Students will be keenly aware of the various requirements across all art and production departments during the entire lifecycle of a film production. Industry level shot-management tools will be used to manage the production, keeping track of production schedules and deliverables. Throughout this diploma course, students will also immediately apply what they have learnt onto their group film project.
Focus areas:
* Story Development & Boarding
* Production management
* Specialisation of production skills such as Animation, Modeling and Visual Effects and Concept Design
Learning objectives:
* Ability to produce and manage a Computer Graphics Film.
* Able to utilise industry tools for pre-production, production and shot management.
* Specialisation of production skills.
* Gain proficiency in the workings of 2D & 3D software and technical CG tools such as Photoshop, Zbrush, Nuke, Shotgun, Maya, Houdini.
What You'll Learn
2. Concept Design: To gain the critical production knowledge and skills to develop concepts for both environment and characters.
3. Production Modeling: To gain the efficient knowledge and skills to create models for film and game development purposes.
4. Character Rigging: Students will learn to appreciate rigging and animation development. Important concepts such as rigging will be more complex in this module.
5. Production Animation: To gain the efficient knowledge and skills to animate for feature films.
6. VFX Production: To gain the efficient knowledge and skills to create various forms and types of VFX for film and TV.
7. Compositing: Understanding compositing and ideas of node base and exposing students to programming functions within Nuke.
8. Production Review: Review of progress, milestones and project work by industry professionals who will give a critical input into creating a polished outcome.
9. 3D Layout: This course will focus on setting camera angles and moves using the pre-determined story as well as the 2D animatic. Students will focus on using Maya to setup camera layouts in a production.
10. Lighting & Rendering: To gain the efficient knowledge and skills to setup lighting and final rendering. To use generic shader codes to simulate natural phenomenom such as dragonfly wings or aurora effect.
Entry Requirements
Academic Requirements
- Diploma
Generic Requirements
Minimum Age
• 17 years old
English Language
• Pass in High School English (eg. GCE 'O' Level)